Superblock Initial Post
Superblock Post #1: The Beginning
Project Name: Superblock
Project Team Members: Connor Smith & Anish Kannan
Project Description:
We've played a lot of VR games by now and still one of the most fun mechanics is using the players' physical presence in the game. Superhot did it by having the player dodge bullets. Rec room had inverse kinematics and character expressions. We aim to achieve the same amount of fun by inverting the classic game Pong; instead of hitting the ball, you try to dodge it!
Superblock is a multiplayer Oculus Rift + Leap Motion VR game. Two users can play at one time, one person using the Oculus Rift, and another on a normal computer just using the leap motion. The game begins in a relatively empty room, with each user on one side of the room. Each player will be launching watermelons (because why not?) at each other.
The Rift player must avoid letting the melons hit their head, so they need to be ducking and dodging.
The Touch player must block the melons with their hand, closer to a regular game of pong.
Each player will also get watermelon pickups that they must collect.
Once the Rift player gets the pickup, they will be able to fire a watermelon using a touch controller.
Once the Leap player gets the pickup, they will be able to fire by making a gesture, perhaps a fist.
All watermelons stay in play once fired so things will get more and more chaotic until one player makes a mistake. Then the melons will be cleared and the other player gets a point.
The first player to 5 points wins!
Project Video (Instead of Screenshots):
Since we don't have anything substantial actually visible for our Oculus & Leap users yet (getting that much to show up in OpenGL is the hardest part!), we took a video of a Unity prototype for what we're hoping our game will eventually look like, or at least something like it from the perspective of one user:
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