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Project Completed! Video Link Here!

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We did it! See Video Here:  https://youtu.be/wD3ggpKbuGA P roject Name: Superblock Date of Completion: 6/13/2017 Class: CSE190 Spring 2017 at UC San Diego We finally did it! All of Superblock is now implemented! That video shows off most of what we accomplished, but here's all the highlights: Two networked players, one in the Oculus Rift and one with the Leap Motion Players must hit a watermelon back and forth at each other One user on the Leap Motion must block watermelons with their fists One user on the Oculus Rift must DODGE watermelons! If the Leap Motion player lets a watermelon get by, GAME OVER If the Oculus player gets hit by a watermelon, GAME OVER! ALL IN 3D! EXPERIENCE THE FUTURE! (3D glasses included) That's the actual gameplay, but what about some of our technical accomplishments? Created completely from scratch in OpenGL Implemented Leap API and Oculus API Networking using sockets Collision detection for walls, fists, an

Superblock Progress Post

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A Brief Recap Project Name:  Superblock Project Team Members:  Connor Smith & Anish Kannan Project Description: Superblock is a multiplayer Oculus Rift + Leap Motion VR game. Two users can play at one time, one person using the Oculus Rift, and another on a normal computer just using the leap motion. The game begins in a relatively empty room, with each user on one side of the room. Each player will be launching watermelons (because why not?) at each other. The Rift player must avoid letting the melons hit their head, so they need to be ducking and dodging. The Touch player must block the melons with their hand, closer to a regular game of pong. Our Progress Our game has come a long way since the Unity prototype we had last week. The primary goal of our project is primarily the same: The users must dodge and block watermelons while attempting to hit each other with those melons. There have been a few changes, so let's highlight all the games most updates feat

Superblock Initial Post

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Superblock Post #1: The Beginning Project Name: Superblock Project Team Members: Connor Smith & Anish Kannan Project Description: We've played a lot of VR games by now and still one of the most fun mechanics is using the players' physical presence in the game. Superhot did it by having the player dodge bullets. Rec room had inverse kinematics and character expressions. We aim to achieve the same amount of fun by inverting the classic game Pong; instead of hitting the ball, you try to dodge it! Superblock is a multiplayer Oculus Rift + Leap Motion VR game. Two users can play at one time, one person using the Oculus Rift, and another on a normal computer just using the leap motion. The game begins in a relatively empty room, with each user on one side of the room. Each player will be launching watermelons (because why not?) at each other. The Rift player must avoid letting the melons hit their head, so they need to be ducking and dodging. The Touch player m